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Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp36
1 files changed, 26 insertions, 10 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index e8f9ebfd8..5a48e388b 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -115,17 +115,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
- connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
// Ensures that the controllers are always connected in sequential order
- if (is_connected) {
- for (std::size_t index = 0; index <= i; ++index) {
- player_connected[index]->setChecked(is_connected);
- }
- } else {
- for (std::size_t index = i; index < player_tabs.size(); ++index) {
- player_connected[index]->setChecked(is_connected);
- }
- }
+ this->propagateMouseClickOnPlayers(i, checked, true);
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
&ConfigureInput::UpdateAllInputDevices);
@@ -183,6 +175,30 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
LoadConfiguration();
}
+void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
+ // Origin has already been toggled
+ if (!origin) {
+ player_connected[player_index]->setChecked(checked);
+ }
+
+ if (checked) {
+ // Check all previous buttons when checked
+ if (player_index > 0) {
+ propagateMouseClickOnPlayers(player_index - 1, checked, false);
+ }
+ } else {
+ // Unchecked all following buttons when unchecked
+ if (player_index < player_tabs.size() - 1) {
+ // Reconnect current player if it was the last one checked
+ // (player number was reduced by more than one)
+ if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
+ player_connected[player_index]->setCheckState(Qt::Checked);
+ }
+ propagateMouseClickOnPlayers(player_index + 1, checked, false);
+ }
+ }
+}
+
QList<QWidget*> ConfigureInput::GetSubTabs() const {
return {
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,